Warhammer Dice Calculator – Predict Your Battle Outcomes


Warhammer Dice Calculator

Advanced Mathhammer Engine for Competitive Tabletop Gaming


Total number of dice to roll for the attack sequence.
Please enter a valid number of attacks.


The required result on a D6 to score a hit.


The required result on a D6 to successfully wound.


The best save (after AP) your opponent has.


The amount of damage dealt by each unsaved wound.

Expected Total Damage
0.00
Expected Hits:
0.00
Expected Wounds:
0.00
Failed Saves:
0.00

Attrition Funnel Visualization

Attacks Hits Wounds Failed Saves

Visual representation of the probability decay through the attack sequence.


Probability Table Per 100 Attacks
Stage Probability (%) Expected (per 100)

What is a Warhammer Dice Calculator?

A warhammer dice calculator, often referred to within the community as a “Mathhammer” tool, is an essential resource for players of tabletop wargames. Whether you are leading a legion of Space Marines or a swarm of Tyranids, understanding the statistical probability of your actions is the difference between a crushing victory and a narrow defeat. This warhammer dice calculator uses the laws of probability to simulate thousands of dice rolls in an instant, providing you with the “Expected Value” (EV) of your attacks.

Who should use a warhammer dice calculator? Competitive tournament players use it to optimize their list building, while casual players use it to understand why certain units feel “swingy” or unreliable. A common misconception is that a warhammer dice calculator can predict the future. It cannot. What it does is provide the average outcome over a large sample size, helping you identify high-risk maneuvers before you commit your models to the charge.

Warhammer Dice Calculator Formula and Mathematical Explanation

The math behind the warhammer dice calculator follows a sequential multiplication of independent probabilities. Since each step in the Warhammer 40,000 or Age of Sigmar combat sequence depends on the previous success, we use the following derivation:

Total Expected Damage = A × P(H) × P(W) × P(S) × D

Variable Meaning Unit Typical Range
A Number of Attacks Integer 1 – 100+
P(H) Probability of Hitting Percentage 16.6% (6+) to 83.3% (2+)
P(W) Probability of Wounding Percentage 16.6% (6+) to 83.3% (2+)
P(S) Probability of Save Failure Percentage 0% to 100%
D Damage Characteristic Integer/Variable 1, 2, 3, D3, D6

Practical Examples (Real-World Use Cases)

Example 1: Intercessors vs. Ork Boyz

In this scenario, a squad of 5 Intercessors fires 10 Bolt Rifle shots. The warhammer dice calculator inputs would be: 10 Attacks, 3+ to Hit, 4+ to Wound (Strength 4 vs Toughness 4), and the Ork having a 6+ save (which becomes “No Save” due to AP -1). The warhammer dice calculator outputs an expected 3.33 unsaved wounds, likely wiping out 3 models.

Example 2: Tank Commander vs. Heavy Armor

A Leman Russ Battle Cannon fires D6+3 shots (average 6.5). Using the warhammer dice calculator with 6.5 attacks, 3+ to hit, 3+ to wound, and a 5+ save (after AP), we can see the devastating impact of high-damage weaponry against elite targets. The warhammer dice calculator allows the player to decide if they need to commit further resources to ensure the target’s destruction.

How to Use This Warhammer Dice Calculator

  1. Enter Attack Count: Input the total number of dice you are rolling. For units with multiple models, sum their total attacks.
  2. Select Hit and Wound Thresholds: Choose the 2+ through 6+ values required for your specific unit’s stats.
  3. Set the Opponent’s Save: Choose the final save value after considering Armor Penetration (AP). If the save is worsened beyond 6+, select “No Save”.
  4. Input Damage: Enter the flat damage characteristic of the weapon.
  5. Analyze the Results: Review the primary damage output and the intermediate “Expected Hits” to see where your attack sequence is most likely to fail.

Key Factors That Affect Warhammer Dice Calculator Results

  • Armor Penetration (AP): This reduces the effective save of the opponent, drastically increasing the final damage in the warhammer dice calculator.
  • Re-rolls: Abilities that allow you to re-roll 1s or all failed rolls significantly shift the probability curve to the right.
  • Weapon Strength vs Target Toughness: The most critical jump in the warhammer dice calculator occurs when Strength is double Toughness (2+ to wound).
  • Invulnerable Saves: These provide a floor for the warhammer dice calculator, ensuring an opponent always has a chance to survive regardless of AP.
  • Damage Spillage: Remember that in some editions, damage does not “spill over” to other models, which the basic warhammer dice calculator assumes it does.
  • Buffs and Debuffs: +1 to hit or wound modifiers change the base probability by 16.6% per modifier.

Frequently Asked Questions (FAQ)

Why does the warhammer dice calculator show decimals?

Because it calculates the average outcome. While you can’t deal 3.33 wounds in a single roll, over 100 games, that will be your average result.

Does this calculator handle “Exploding 6s”?

This version focuses on the standard sequence. For exploding 6s, you would manually increase the attack count by the expected extra hits (e.g., +1/6th of total attacks).

What is “Mathhammer”?

Mathhammer is the application of the warhammer dice calculator logic to game strategy to minimize reliance on luck.

Is a 2+ roll guaranteed success?

No, a 1 is always a failure in Warhammer. The warhammer dice calculator accounts for this 16.6% fail rate.

How do I calculate D3 damage?

For D3 damage, enter 2 in the damage field. For D6, enter 3.5. This provides the mathematical average for the warhammer dice calculator.

Does cover affect the results?

Yes, cover usually improves the save roll by 1. Adjust the “Opponent Save” in the warhammer dice calculator accordingly.

Can I use this for Age of Sigmar?

Absolutely. The core mechanics of hitting, wounding, and saving are identical for the purposes of a warhammer dice calculator.

What is a “Swingy” unit?

Units with few attacks but high damage (like Lascannons) are swingy. Their warhammer dice calculator average might be high, but the variance is extreme.

Related Tools and Internal Resources

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